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smooth-turn

Component for reading the input of a thumbstick and using that to effectively rotate the reference in place. This is accomplished by rotating and moving the target. It's assumed that the reference is a descendant of the target. This can be used on the camera rig to achieve smooth turning.

Properties

Property Description Type Default Value
enabled Whether the smooth turn is active or not boolean true
inputMode The mode for interpreting the input. With the binary mode even small inputs will result in maximum speed being applied. The analog mode will scale the applied speed between 0 and turnSpeed based on the input magnitude string binary
reference Selector for the reference to 'effectively' rotate selector
target Selector for the target to apply rotation and translation to selector
turnSpeed The (max) rotation speed (degrees/s) number 20

Events

Event Name Description
rotation Target was rotated through this component. No movement is also signalled through the motion event

Example

The smooth-turn component needs to be applied to an entity that will emit the axismove event, commonly one of the hands. Below is an example using a camera rig:

<a-entity id="rig">
    <a-entity id="camera" camera position="0 1.6 0" wasd-controls look-controls></a-entity>

    <a-entity vive-controls="hand: right"
              oculus-touch-controls="hand: right"
              smooth-turn="target: #rig; reference: #camera">
    </a-entity>
</a-entity>

Source

src/movement/smooth-turn.component.ts:30