Primitive that fades the view in/out when the head is placed inside an wall or object.
|Attribute||Maps to||Description||Type||Default Value|
|objects||head-occlusion.objects||Selector for all the objects to check head occlusion for||
al-head-occlusion-fade primitive should be a direct child of the camera. The following shows
the primitive being used.
Note: The head occlusion detection uses the XR camera, meaning it won't activate when vr-mode isn't active. If this is something you need/want, please open a new issue on GitHub and indicate your use case.