smooth-turn
Component for reading the input of a thumbstick and using that to effectively rotate the reference in place. This is accomplished by rotating and moving the target. It's assumed that the reference is a descendant of the target. This can be used on the camera rig to achieve smooth turning.
Properties
Property | Description | Type | Default Value |
---|---|---|---|
enabled | Whether the smooth turn is active or not | string |
true |
target | Selector for the target to apply rotation and translation to | selector |
|
reference | Selector for the reference to 'effectively' rotate | selector |
|
turnSpeed | The (max) rotation speed (degrees/s) | number |
20 |
inputMode | The mode for interpreting the input. With the binary mode even small inputs will result in maximum speed being applied. The analog mode will scale the applied speed between 0 and turnSpeed based on the input magnitude |
string |
binary |
Events
Event Name | Description |
---|---|
rotation | Target was rotated through this component. No movement is also signalled through the motion event |
Example
The smooth-turn
component needs to be applied to an entity that will emit the axismove
event,
commonly one of the hands. Below is an example using a camera rig:
<a-entity id="rig">
<a-entity id="camera" camera position="0 1.6 0" wasd-controls look-controls></a-entity>
<a-entity vive-controls="hand: right"
oculus-touch-controls="hand: right"
smooth-turn="target: #rig; reference: #camera">
</a-entity>
</a-entity>