al-vignette
Primitive that shows a vignette when moving.
Attributes
Attribute | Maps to | Description | Type | Default Value |
---|---|---|---|---|
motion-source | motion-input.source | Selector for the entity that is the target of a moving component (like smooth-locomotion ). |
selector |
|
intensity | motion-input.maxOutput | number |
2 |
Example
The al-vignette
primitive should be a direct child of the camera. The following shows
the primitive being used with smooth locomotion.
<a-entity id="rig">
<a-entity id="camera" camera position="0 1.6 0" wasd-controls look-controls>
<al-vignette motion-source="#rig"></al-vignette>
</a-entity>
<a-entity
vive-controls="hand: left"
oculus-touch-controls="hand: left"
smooth-locomotion="target: #rig; reference: #camera">
</a-entity>
</a-entity>