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al-vignette

Primitive that shows a vignette when moving.

Attributes

Attribute Maps to Description Type Default Value
motion-source motion-input.source Selector for the entity that is the target of a moving component (like smooth-locomotion). selector
intensity motion-input.maxOutput number 2

Example

The al-vignette primitive should be a direct child of the camera. The following shows the primitive being used with smooth locomotion.

<a-entity id="rig">
    <a-entity id="camera" camera position="0 1.6 0" wasd-controls look-controls>
        <al-vignette motion-source="#rig"></al-vignette>
    </a-entity>

    <a-entity
        vive-controls="hand: left"
        oculus-touch-controls="hand: left"
        smooth-locomotion="target: #rig; reference: #camera">
    </a-entity>
</a-entity>

Source

src/auxiliary/vignette.primitive.ts:46