al-snap-turn-fade
Primitive that fades the view in/out when snap-turning. Requires the usage of snap-turn
.
Attributes
Attribute | Maps to | Description | Type | Default Value |
---|---|---|---|---|
rotation-source | rotation-input.source | Selector for the entity that is rotated. This should be the target of snap-turn |
selector |
Example
The al-snap-turn-fade
primitive should be a direct child of the camera. The following shows
the primitive being used with snap-turning. Notice the configured delay, without it the snap
is instant and no fade will take place:
<a-entity id="rig">
<a-entity id="camera" camera position="0 1.6 0" wasd-controls look-controls>
<al-snap-turn-fade rotation-source="#rig"></al-snap-turn-fade>
</a-entity>
<a-entity vive-controls="hand: right"
oculus-touch-controls="hand: right"
snap-turn="target: #rig; reference: #camera; delay: 0.1">
</a-entity>
</a-entity>